I'm an 3D Artist with experience in AAA and indie game development. Currently working at MercurySteam, specializing in environment and props creation, performance optimization, shader development, and the integration of procedural and AI-driven workflows.
I have a strong background as a 3D Generalist, with expertise in procedural modeling, texture generation, and tool development using Geometry Nodes and scripting. My experience includes graphic optimization, asset performance improvements, and advanced implementations using technologies like Enlighten and Umbra.
Previously, I worked on projects like Red Matter 2, Rime, The Sexy Brutale, and The Invisible Hours at Tequila Works, contributing to world-building, materials, and rendering improvements.
Always looking for new challenges where technology and art meet to push the limits of game visuals and workflow efficiency.